Gameplay, gameplay, gameplay...
A lot of effort was put these day on improving player's experience and making flying more fun.
Basic of the plane racing is flying around the track between gates as fast as possible.
We added some candies to spice it all up, we call these moccis:
- collect floating items to gain boost, time bonus & partially repair your plane.
- go through gates while keeping plane under certain height or at certain angle (90 or 180 degrees flipped over).
- sub games called short-runs, for a couple of seconds player must focus on completing different tasks, do 360 barrel roll, extremely low flying and more.

Collecting moccis and completing sub games will be tracked by player's history of achievements and will hopefully bring another larger dimension to the gameplay.
Another small improvement added to the interface is radar.

We learned that plane racing is quite different from car racing since spatial dimensions and speeds are huge. The opponents tend to come and go in the blink of an eye and radar is there to let the player know where other planes are. It looks like it's one of those features that should have been there from the start.
D.
DareM
Developer of Altitude0 & cat toilet trainer in free time.
Latest blog posts
-
7 months 16 hours ago
-
7 months 3 weeks ago
-
10 months 2 days ago
-
12 months 3 days ago
-
1 year 1 month ago
-
1 year 2 months ago
-
1 year 2 months ago
-
1 year 2 months ago
