Damage system

To match the name of the game, we are trying to encourage low flying throughout the game and rubbing against trees, bushes and other objects is a common occurrence.
We added support for detecting collisions and measuring damage levels. Hitting objects will be penalized and finding the ballance between punishing players too much thus making game frustrating or too little is a delicate task.



There is a damage meter in the game and when damage amount reaches 100% game wil be over. Before that player can hit different objects and damage level will increase depending on colliding objects and collision speed (strength). Hitting tree tops and gates will not afftect damage much, while hitting ground and other hard objects brings severe penalty.
Since it's an arcadish game, plane can be partially fixed in the mid-flight by collecting 'fix items' (aka mocci fix). This hopefully brings another dimension to the gameplay.
Visually players will see black smoke and some flames as the plane's damage level gets critical.



D.
 

DareMDareM
Developer of Altitude0 & cat toilet trainer in free time.

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